Racing Split
Racing gameThe faster you pedal, the faster your car goes. Unlock cars and upgrades, take the fastest lap off your mates, and face other players live in time trials or grands prix with qualifying.
Closed beta RYDR turns your smart trainer into a game console
Join the BETAReal video games where the controller is your smart trainer. Your power drives the car forward, fires the weapon, swings at the enemy. You're in the game, and you almost forget you're training.
To get a reaction, and we own that. Zwift has a lot going for it, and we still race on it ourselves.
Where we're different is that we're not offering a virtual road with an avatar: we're offering real games, with mechanics, progression, opponents and scores. That's not the same thing, and it's a lot more fun.
All of it is playable. Dozens of cyclists have already tested the games, and they love them.
A smart trainer and a screen. RYDR runs on PC, Mac and phone (Android and iOS). Nothing to install, no console.
Any of them: PS, Xbox, Switch or generic, over USB or Bluetooth. Don't have one? Your phone becomes one — scan a QR code and you're set. And some experiences are played with no controller at all: just your legs.
If it's a smart trainer — that is, if it broadcasts your power over Bluetooth — yes. Wahoo, Tacx, Elite, Saris, JetBlack, Zwift, Decathlon / Van Rysel and a long list of others are in our database.
Tell us which one you have when you sign up, and we'll confirm.
No problem, we support virtual shifting. On top of that, it's the game that drives your trainer's resistance, so you generally don't have to think about shifting at all.
No, it's optional. If you have one, connect it: your heart rate is recorded in the session alongside power and cadence.
2 minutes. You create your account, connect your trainer and your controller, and off you go.
The faster you pedal, the faster your car goes. Unlock cars and upgrades, take the fastest lap off your mates, and face other players live in time trials or grands prix with qualifying.
Vary your power to hit the notes, in the spirit of Guitar Hero. Follow the beat and beat your mates' scores.
The faster you pedal, the faster you shoot. Defend your house against the hordes, play live with your mates, talk on Discord and hold out as long as you can.
The faster you pedal, the faster you strike. Push back the enemies, level up and upgrade your character to take down the toughest bosses.
Your pedalling counts in every one of them. Challenge your mates to short, fast contests. Fun guaranteed.
A game can run 5 to 20 minutes, and your session can go on a long time, because you don't see the time pass.
No, and there's a very simple reason: the harder a game is physically, the less the buttons matter. At 300 watts you're not doing combos, you're pedalling. The games are designed around that.
Yes — that's the heart of it. Everyone at home on their own trainer, live. You talk on Discord during the game.
Covered. The app asks who's playing before each session, so everyone keeps their own level, sessions and scores. Same bike, same trainer, two separate stories.
Yes. Everything is calibrated to each person's level, so a teenager plays at their level on the same kit, with their own scores.
You pick your level once, at the start — no ramp test, no FTP to measure. The whole game calibrates on that, and it's what makes it possible for anyone to play with anyone: a rider at 150 watts and a rider at 350 watts end up in the same game, and the race still makes sense.
No, and that's by design. Every game has an overheat mechanic: you can't stay above a certain percentage of your level for too long. In the racing game your engine starts to heat up; push it and it overheats and cuts out for a while. Declaring too low a level means riding with the engine off.
The other way round, small bonuses reward a higher level: at the same power as a percentage (say 100% of your level), your car accelerates a little harder if you chose a high difficulty. That's deliberately small, never decisive.
Yes, whenever you like, and you can even adjust it just for the current session without touching your usual setting.
That's exactly what the difficulty is for. Turn it down to hold an hour of endurance, turn it up for tempo or VO2, and the game follows.
Yes. Every session is recorded automatically (power, cadence, heart rate, duration), without you having to start anything or remember to stop it.
Yes. Link your Strava account once and your sessions go there on their own. For Garmin Connect, TrainingPeaks, intervals.icu or anything else, download the session's .FIT file and import it like any other ride.
50 riders, this winter. Not a marketing test: people up for playing, giving their opinion and making the games better with us, before everyone else.
That you play regularly, that you test the platform, and that you tell us what's wrong. No report to write, no meeting: you play, you complain, we fix.
Yes — every beta member gets invites to hand out for the next phase. It's the only way in outside the 50.
Yes, online and in person, with creators from the world of cycling and gaming. Every beta member is invited to take part.
Launching this winter, in four stages:
During the beta, nothing. And for the 50 in the beta, never.
At launch the idea is simple: access to the whole catalogue of games, for a price similar to a Zwift subscription. The exact figure isn't settled — that's another thing we'll talk about with you.
Simple: everything, forever, no exceptions.